http://www.somewherepostculture.com/character-creation-alternatives/
I’ve been thinking about MUDs, and how numbers and stats are used to generate derived values. The article has some interesting ideas:
In D&D, a fighter would look something like this:
Strength 18 / Dexterity 10 / Constitution 14 / Intelligence 8 / Wisdom 10 / Charisma 10
If we try our multiple intelligences experiment, we may develop a fighter who looks like this:
Logical 4 / Spatial 5/ Linguistic 6/ Bodily 8/ Musical 3/ Interpersonal 6/ Intrapersonal 5/ Naturalistic 6/ Existential 4
And this funny quip:
D&D’s ability system, the first of its kind and incredibly useful and inventive when it was first introduced, is now ubiquitous and heavily replicated. It also doesn’t make a lot of sense.