- It’s entirely open/free content.
- Books are distirbuted in PDF and as ODF for remixability.
- Dead tree editions are made available print on demand at cost.
- It appears to be a streamlined take on D&D Basic but still has the modern species / class separation and ascending armor class.
- Has lots of free modular expansions to expand it out into whatever play-style one needs.
- The creator seemingly is progressive and nice; which has been in short supply with D&D clones lately.
- Creator has a hard stance on not making any suppliments mandatory / no edition breaks, just errata revisions. With main documents continously updated for errata revisions.
- It’s been around for a while so its seems pretty error free.
Old School Hack is a free, non-commercial roleplaying game, which you should feel free to expand upon by writing your own content or supplements.
I used this a while ago, and liked.
Maybe we should have a D&D clones thread with all their pros/cons/attributes documented out maiki style?
Indipedently I’m kinda privately surveying a few clones; because im trying to take some barometer readings while im at it, which ones are presided over by decent human beings and which ones are not. Their have been a few high profile creators lately who have turned out to be less than great human beings. Im trying to build a mental catalog of which rule sets to point people to and which to avoid on that basis.
That being said the folks behind Old School Hack seem froody.