Yep. I was terse here, I just don’t feel like being verbose enough to make any points on this subject, ya know? I’m not conflating (I don’t think).
If it was not apparent, this tangent triggered the other one about timers; I want to create a friendly environment for that type of game design, since so many current incentives encourage crappy designs (addictive grinding, for instance).
Ultimately, this subject makes me sad, it was a pillar of my identity I don’t know how to interact with now that I want something to transmit for my child.
So strong feelings, lack of activation to discuss. :sigh: