You (yes you) are encouraged to interact, argue, correct, emojify, or whatever, any message in this thread. It is for discussion, otherwise I would have kept it to myself.
Be bold! We will split off conversations as they become interesting.
We haven’t scratched Wikidata yet. But Hugo is about to generate pages from data sources with a single config file, and a lot of R folks are blogdown-ing with Hugo, so we ought to see something good, soon.
Tag all the powers characters have loaded/trained/whatevs. Use the tags to cater the encounters. Think of it like an influence thing. If too many warriors walk around, fights will break out. Have areas count players in this way, dynamic regions that react to who is there.
Scales to compete with status quo. React to meta builds to progress the story. Too much fire magic in the world? Ice elemental attack. Too many small ships flooding the star field? Attack fuel pricing. React to what players are doing, but unlock new parts of the game as reward.