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Non-lethal unless specified

Tags: #<Tag:0x00007f736efcbeb0> #<Tag:0x00007f736efcbd48>

I was reading a review of 13th Age to see how it differs/evolves from 4e.

https://www.rpg.net/reviews/archive/15/15892.phtml

So, in 3e you could choose to do non-lethal damage, and folks could knock each other out without killing each other.

As a mechanic, make the inverted and default. Players have to declare their intent to kill.

I like this, I feel it works to genre. Bloodsucker going for the kill? Loose humanity. Suppressing the “savages”? Alignment shift!

This falls into a category of mechanics I consider tonal, similar to the Veil and off screen action.

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