Stone Soup 0.24 (20191024)
Highlights
- Vampire species simplified
- Thrown weapons streamlined
- Fedhas reimagined
- Sif Muna reworked
Branches, Environment
- Incremental pregeneration:
- This mode generates the dungeon in a stable order for all games regardless
of the path taken by the player, meaning that the behavior of seeds for
online and offline games should now be the same. - Games using the same seed will see the same dungeon if they are
incrementally pregenerated without requiring the long initial generation
time of full pregeneration as introduced in 0.23. - Incremental pregeneration is the default mode for new games.
- Servers can now enable seed selection without heavy CPU cost.
- This mode generates the dungeon in a stable order for all games regardless
- A Trove map requiring many uses of digging has been removed.
- Identification scrolls are no longer used as a potential Trove cost.
- Transporters in vaults now correctly place in the Abyss.
- Fog generation in the Desolation of Salt portal now happens far less often
per turn, greatly reducing slowdown from high CPU usage. - Random traps no longer place under items placed by vaults.
Character
- Formicids can now use their dig ability on diggable statues.
- Manticore barbs now can only be picked out if the player can move, isn’t
confused, and isn’t asleep. - Net traps now always trigger when the player steps on them.
- Vampiric weapons no longer have a hunger cost upon wield.
- Vampire simplification: Player vampires no longer eat or drink blood, and
have exactly two blood states.- Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no
batform, can transform and berserk normally. - Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus,
undead resistances, batform, no other transformations or berserk. - Blood states are transitioned by an ability which costs delay; becoming
bloodless incurs no penalty, becoming alive causes a temporary frail
mutation. - Bat form causes stat drain.
- Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no
Gods
- Fedhas reimagined:
- Piety is gained exclusively from kills instead of through corpse decay.
- Fedhas abilities now create plant allies directly as temporary summons
instead of creating permanent allies using plants. All abilities cost
piety instead of food. - New abilities:
- 2*: Active ‘Wall of Briars’ ability to surround the player with briar
patches. Hostile monsters will attack briars to reach you, taking
damage. - 3*: Active ‘Grow Ballistomycete’ ability to place a ballistomycete at
any location within radius 2. The ballistomycete will fire spores
that seek out foes and make a 1-radius damaging explosion that
additionally confuses living creatures. - 4*: Active ‘Overgrow’ ability to destroy any non-permarock walls in a
3x3 area, replacing them with plant allies, mostly wandering
mushrooms or burning bushes and sometimes ballistomycetes or oklob
plants. - 5*: Active ‘Grow Oklob’ ability to place an oklob plant at any location
within radius 2.
- 2*: Active ‘Wall of Briars’ ability to surround the player with briar
- Fedhas no longer hates any necromancy spells, and allows worship by undead
species. - Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain.
- Sif Muna reworked:
- Piety gain is exclusively from kills.
- ‘Channel Energy’ is available at 1* piety instead of 3*.
- ‘Forget Spell’ is available at 3* piety instead of 4*.
- New 4* ‘Divine Exegesis’ ability to cast any spell in your library
regardless of skill training. Receives a spell-power bonus based on
Invocations skill of 1.5 times the spell-power received from equivalent
levels of training in the spell’s schools. - The Divine Energy ability and Sif’s miscast protection are removed.
- Trog and Okawaru now can gift unbranded boomerangs and javelins.
- Jiyva’s Slimify ability now works properly on skeletons, zombies and
simulacra. - Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns.
Interface
- The ‘X’ key map mode has zoom support, defaulting to 60% zoom.
- Sealed off clinging and sensed monsters no longer stop autoexplore.
- Equipment melding no longer stops autoexplore and autotravel.
- Armour, jewellery, and weapons can be worn/wielded from the floor.
- Summoner monsters are now highlighted when the cursor is over one of its
summons. - Traps are now shown in the ctrl-x listing and are indexed in the stash
tracker. - Scarves are now properly shown on player tiles.
- Species and background selection menus now have tiles.
- Updated visual theme for main menu, high scores, and related screens.
Items
- New unrand: Staff of Battle, a staff of conjuration that spawns a
battlesphere when a hostile monster is in view. - Unrandart changes:
- The Storm Bow now has a penetration effect.
- Gyre and Gimble now has the protection brand, enchantment of +7, and no
longer has Dex-3. - Piercer has been removed, its effect having been merged into Storm Bow.
- Weapons with the holy wrath ego can now be cursed.
- Randart rings no longer generate with both rCorr and *Corrode.
- Throwing weapons have been streamlined.
- Blowguns are removed, needles are replaced with throwing darts.
- Dart effects scale with Throwing and Stealth skill.
- Darts of sleep, paralysis, confusion are removed.
- Darts of frenzy are renamed datura-tipped darts.
- A new dart brand, atropa is added. Atropa-tipped darts cause brief
confusion and longer-lasting blindness in the target. - Tomahawks are renamed to boomerangs and always return.
- Javelins always penetrate.
- Steel and silver are merged into a single brand, called silver. Silver
ammunition applies the maximum of vorpal bonus damage and the old silver
damage bonus. - Poison, returning, penetration, and exploding are no longer available
brands for tomahawks and javelins.
Lua
- Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua
monster.info class. - A new function ‘defeat_mr()’ to determine the chance that a given spell
defeats a monster’s magic resistance. - There is a basic seed explorer available in scripts/seed_explorer.lua.
Monsters
- Monsters can now use wands of clouds, iceblast, and scattershot.
- Monsters clones created by Mara and rakshasa have the intended reduced HP of
the original monster instead of several times that value. - A monster having the Dig spell no longer allows it to cast spells out of
LOS. - Azrael and draconian scorchers can use Call Down Damnation when not at
low HP. - Player ghosts can be shafted.
- Golden Eyes no longer have randomized spellpower for their gaze.
- Monster airstrike uses the same formula as the player, reducing damage
variance. - Pikel’s slaves no longer drop corpses nor items.
Spells
- The HP from Death’s Door is fixed at time of casting rather than being
updated continuously, hence being subject to changes in spellpower. - Olgreb’s Toxic Radiance now properly triggers ally conducts when cast.
- Olgreb’s Toxic Radiance now applies direct damage and poison status in a way
that considers the time of each turn. - Shroud of Golubria’s spellpower is now capped at 50.