@tim, let’s list the things we liked about FTL. We can enumerate attributes and potentially track down more reference material:
The idea for FTL was inspired by tabletop board games, such as Battlestar Galactica: The Board Game , and non-strategic video games, such as Star Wars: X-Wing , where the player would have to route power to available systems to best manage the situation. Davis also stated that some of the influences for the game from TV shows and movies included Star Trek, Firefly, and Star Wars. Unlike most space combat simulation games, “the initial concept was as simple as wanting to put the player in the commander’s chair instead of the pilot’s”, according to Davis, and to make “the player feel like they were Captain Picard yelling at engineers to get the shields back online”, as stated by Ma.